Undead
Sometimes they come back. Undead beings are creatures who are no longer truly alive, but at the same time are obviously not dead. They may appear as pale humans who can hide easily among humans, but they are cold to the touch, and often as cold of heart. Some come back to avenge their deaths or the death of a loved one, some come back to seek that a wrong is set right, some come back because they can. Whatever the reason, the Undead hold great spiritual powers from beyond the grave.

PLAYERS AS UNDEAD
Undead creatures have all kinds of motivations and personalities, and come from many "heavens or hells". Some Native American Undead claim to be from the Happy Hunting Grounds, some Undead claim to be from Limbo, etc. Whether or not this is truly where they are from or if these memories are implanted in them when reentering our dimension to hide the true afterlife or for some other reason is unknown.

Special Benefits
Undead have come from the grave, a massive effort of mental resolve. They begin character creation with +1 Willpower in addition to the Willpower listed for their Style.

Undead may choose from the following Focus Maneuvers in addition to those allowed by their Style, as long as their Undead Background is equal to or greater than any Focus or special background requirement. They must pay the highest Power Point cost listed unless otherwise noted.

Special Weaknesses
Undead have no special weaknesses, making them very tough opponents.

UNDEAD MANEUVERS

Acid Breath *(sf 126) The fighter spews highly acidic liquid onto his opponent
Focus Maneuver
To Learn: {Focus 3}
Power Points: Any 4

Air Blast (pg. 91) The fighter fires a blast of air at an opponent
Focus Maneuver
To Learn / Training Notes: : First, the practitioner must learn Air Blast {punch 1, focus 2, elemental 2}. He may then move on to learn Push {focus 3, elemental 3, air blast}
and / or...
First, the character must learn Air Blast {punch 1, focus 2, elemental 2}. He is then ready to move on to Vacuum {focus 3, elemental 4, Air Blast}
Power Points: Elemental (air) 3

Balance (pg. 91) The character maintains perfect balance by using Chi energies
Focus Maneuver
To learn: {Focus 4}
Power Points: Ninjitsu, wu shu, tai chi chaun 2, kabaddi, kung fu, baraquah, lua, silat 3, shotokan karate, Capoeira 4

Death's Visage (pg. 92) The fighter causes fear within an opponent
Focus Maneuver
To Learn: {Focus 3}
Power Points: Ninjitsu 3

Ghost Form (sf 127) The practitioner can turn his body insubstantial !
Focus Maneuver
To Learn: {Focus 5} Note that while this maneuver does not require others, it is difficult to learn
Power Points: Kabaddi, native American wrestling, aikido, baraquah, lua, tai chi chaun 5 (Undead 4)

Levitation (con 115) The fighter can fly or levitate by using his inner power
Focus Maneuver
To Learn: {Focus 5} Levitation is incredibly difficult to master.
Power Points: Baraquah, kabaddi 3, kung fu, lua, shotokan karate, silat, tai chi chaun, wu shu 4

Leech (pg. 96) By touching his opponent, the character can transfer their life to himself
Focus Maneuver
To learn: {Focus 3, grab 2}
Power Points: Kabaddi, ninjitsu, lua 3, kung fu 4, (Undead 5)
Note: This power often causes people to mistake Undead as Vampires

Pit (The Grave)(pg 97) The fighter suddenly creates a hole in the earth under an opponent's feet
Focus Maneuver
To learn: First, the character must learn Wall {focus 1, elemental (or other special) background 2}. He may then move on to learn Pit {focus 3, elemental 3, wall}. Some powerful characters may move even further in this direction of focus to master Weight* {focus 3, elemental 4, wall, stone, pit}. This will also require the fighter to learn Stone (First, the character must learn Wall {focus 2, elemental 2}. He may then learn Stone {focus 2, punch 2, elemental 2, wall})
Power Points: Elemental (earth) 3

Regeneration (sf 129) The character can instantly heal himself with a moment of concentration
Focus Maneuver
To learn: {Focus 3}
Power Points: Kabaddi, baraquah 1, kung fu, native American wrestling, ler drit, animal hybrid, aikido, lua, silat 2, any 3

Sakki (pg. 98) The character can sense danger specifically aimed at himself, but not others
Focus Maneuver
To Learn: {Focus 5} This maneuver requires no others, but is difficult to master.
Power Points: Ninjitsu 3.

Shrouded Moon (pg. 98) The fighter can slip away into shadows, or become invisible
Focus Maneuver
To Learn: {Focus 2, athletics 1}
Power Points: Ninjitsu 2

Stunning Shout *(The banshee's wail)(sf 130) The fighter can create a sound of high power, stunning opponents
Focus Maneuver
To Learn: {Focus 2}
Power Points: Shotokan karate, sumo, silat 2, ler drit, majestic crow kung fu, aikido, tai chi chaun 3, any 4

Telepathy* (sf 130) The character can communicate by thinking
Focus Maneuver
To Learn: {Focus 3} Some practitioners continue to learn Mind Reading {focus 4, telepathy}
Power Points: Ler drit, kabaddi, aikido, baraquah, tai chi chaun 2, any 3

Wall (Summon Bone Wall) (pg 100) The fighter causes a wall of earth to spring fourth, hitting or blocking an opponent
Focus Maneuver
To learn / Training Notes: First, the character must learn Wall {focus 1, elemental (or other special) background 2}. He may then move on to learn Pit {focus 3, elemental 3, wall}. Some powerful characters may move even further in this direction of focus to master Weight* {focus 3, elemental 4, wall, stone, pit}. This will also require the fighter to learn Stone (First, the character must learn Wall {focus 2, elemental 2}. He may then learn Stone {focus 2, punch 2, elemental 2, wall})
Power Points: Elemental (earth) 2