The Lost Sector
(The Second Republic)
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Caldus 
Leader: None
Government: Large Senate (planet is highly bogged down in government red tape)
Planet Importance: Major Food Supplier
Description: This blue-yellow world sits very close to three worlds of the Iluni sector, making it ripe for conquest if the Empire chose. However, it is protected by the other worlds of the Lost Sector for now, and the Allied Worlds, also close, could respond to an imperial invasion if they felt threatened. This has probably kept this food-rich world from being taken, for now.
The Look:Caldus has a very egyptian-like feel to it in building style and dress, although the clothes are often brightly colored compared to the stark white seen in depictions of the actual egypt.
The Law: Caldus military uniforms are medium armor and look Egyptian in nature as well, with large headdresses. They carry both power-pikes and blaster pistols.
No personal weapons are allowed on Caldus, with a penalty of 10,000 credits and a year in the work fields.
Moons: 2 (Eara and Fana)
Jarintine (ghair-on-teen)
Leader and Government: Home of the Hallu, an orange-skinned amphibious race, Jarantine has slowly become home of 60% humans. Many who visit the world believe at first it is a human planet in origin. The idea of racial prejudice is awkward to the Jarantine, and the population mingle and work together without regard to race. Jarantine has a government with many different leaders, although the different branches rarely have much to do with each other unless necessary. The shipbuilding president, for example, maintains the shipbuilding for whomever the military branch demands, and the military branch listens to the political branch, and the political branch to the social branch. The social branch leaders have the real power and dictate to the political branch, who design laws and make treaties. However, the social branch rarely deals with outsiders, instead delegating those tasks to the political branch. Jarantine has very little corruption - everyone is far to busy to have to deal with getting into trouble.
Planet Importance: Droids and computers.
Description: Jarintine is a world on the edge of the Lost Sector. The major product of the world is droids, although they also have a strong computer building sector. Jarintine was never s shipbuilding world, instead obtaining their vessels from Saluni, a nearby system. Onvee is from this world.
The Look: Jarantine is half beautiful and half machine. The factories have a hard feel to them, although they are very clean. Mostly automated, the factories are run by the government and the collective profits equally distributed to the people. This causes most people to be very intense workers, as each worker has to have supervisor approval as a good worker to get their share of the profit income. Taxes are paid from this income to provide apartments for the workers - no one on Jarantine has an individual home. The planet has a deep blue sky dotted by dark yellow clouds.
The Law: Jarantine has no laws against showing weapons in the open. Using weapons in public in self-defense is also legal. Resisting arrest is a serious crime punishable by 5 years in the furnace prisons. The government is trying to create new laws to send the most horrible criminals to Valus, the prison world in the Unclaimed Territories. Gambling, exotic dancing, drinking and even drugs are legal on Jarantine as long as the entertainment does no interfere with work.
The Race: Jarantine is home of the Hallu (hall-eww), a tall race of orange-skinned humanoids that are amphibious in nature. Beneath their cities, there are other plants and cities in the vast oceans below where there are few humans.
Moons: None - destroyed in the Jarantine mine explosion 320 years ago - the debris fields now exist. The moon, as the fields, were a good distance away.
Gar Ulan Spaceport
Located on Jarintine, the Gar Ulan spaceport is the largest of all the spaceports on that world, which is to say that it is not very big at all. Still, the 'port has an impressive array of entertainment, including exotic entertainment, gambling, and drinking.
A popular spaceport even after the Lost Sector incident, many types of aliens, organizations and even bounty hunters can be found there.
Saluni 
Leader: Saluni, unlike Daluni, it's nearby cousin, is ruled by a government of senators, without a single leader. The senators are made up of many leaders of various cities, each supported by one senator for each 1,000,000 people. As Saluni has a rough population of 4 billion, this gives them 4,000 senators. Each 100 senators vote on a leader as well, giving the planet a High Senate of 40 individuals.
Government: Saluni runs very smoothly given that it has so many leaders. Laws are fair and justice is balanced. However, planet-changing decisions, such as joining the Republic or Empire, can bog down the council as every senator demands to be heard.
Planet Importance: Saluni has shipyards, and could be used to produce ships quickly. They possess one capitol ship, the Juggernaut, with the size of a Star Destroyer, and more firepower. The planet has been disrupted by the civil war on Daluni, and does not have enough supplies to keep up with their shipbuilding quota.
Description: Saluni is a beautiful world of cities lined with great patches of forest, mountains and other beautiful areas. There is no area of the planet without a city or natural area of large size a few miles away. The planet is 60% ocean. The harmless bacteria that trivia in the oceans give them an orange look.
The Look: The cities are made of giant cylinder-shaped buildings, mostly in whites and grays. The common people wear earth tones.
The Law: Small firearms, if visible, are legal. Gambling is legal, although public nudity and drugs are forbidden. Crimes are punishable by prison time. Murder is punishable by death, although banishment to Valus for life has been used a few times now that the planet has appeared in the new sectors.
Daluni 
Leader: Teras Ai
Government: Daluni is led by Teras Ai, but was once split, with nearly half of the planet has sided with Weuo Pale, a Imperial sympathiser. Amazingly, he still retains a place in office, even though the Second Republic has been formed. He speaks openly about his views of joining the Empire, but has broken no laws.
Planet Importance: Daluni is a mining world, and has an abundance of gas mines (used to power weapons), and ores used to build ships (on Saluni). They are also the sector's main provider of rare gems and precious other metals, such as gold and silver. The world is dotted with giant mining platforms. Through the years, it is estimated that Daluni has lost about 10% of it's mass due to mining.
Description: Daluni has about 2 billion inhabitants, about 85% being human.
The Look: Daluni has a dark, cloudy atmosphere, due to hundreds of years of heavy mining. It is advisable to wear breathing masks whenever in the atmosphere, which most of the inhabitants do. The land is rocky and machinery is everywhere, looking like a world that is constantly under construction or mining, with plumes of smoke of various colors rising to the sky, visible from any point on the planet.
The Law: Daluni does not allow private citizens to possess firearms except in their homes or on their ships. Breaking this law has a punishment of six weeks in prison. Using a firearm outside personal property areas is punishable by a year in prison and a 10,000 credit fine. Murder is rare on Daluni, and is punished by life in the Deep Mines. A popular phrase for bad luck is being "in the deep mines of Daluni" or simply "in the deep mines" for short.
Bantooine 
Criminal world of the Hutts.The Empire and Republic both consider the world of little value. This world is not part of the Second Republic.
Leader: Gorka the Hutt, after a recent usurp of power. Gorka is cruel and rules with an iron fist, like most of the Hutts before him.
Government: The Hutts control all trade and settle disputes on their world. They tax very little - but when you tax a world that has no roads and runs itself, that means that most of the money goes into the Hutt's pockets, so to speak. Most of the criminal element and the guilds of this sector can be found here - the smuggler's guild and the bounty hunter's guild are the most predominant. Still, the Hutts even have final say in these guild matters.
Planet Importance: Little, although is is positioned near the center of the known planets. Bantooine claims the rights to Unimor, a nearby, lightly populated world. The Hutts might be trying to take the Unclaimed Territories, but it would be a long reach indeed for the small space force of the Hutts.
Description: A desert world located very close to it's one giant sun. Without water, most creatures do not survive more than a day or so.
The Look: White sand mostly, with red skies.
The Law: Hardly any law. Gambling is favored and encouraged, with any winnings from pod races and the like taxed by the Hutts. Gambling disputes are handled by the Hutts as well, and those that try to get out of their debts are punished severely and then usually killed. Weapons, death and hardship are the norm. Murder is still against the law, but largely ignored unless the murdered person was exceptionally important to the Hutts. The local police and courts are mostly thugs given small positions by the Hutts, and tend to abuse their power, although a bribe can go a long way (except to directly betray the Hutts).
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