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These scores are for second edition only, and are here as a reference
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Magnus (2E)
These are Magnu's Stats for Second Edition.
Personal Information
Name: Kaleleth Marethorn
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Player: Scott Nunley II
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Race: High elf (?)
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Gender: Male
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Height: 4'11"
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Age: 149
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Class: Mage
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Level: 24
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Weight: 106 lbs
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XP: 5,443,725
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Alignment: Neutral Good
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Next Level: 5,625,000
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Kit: None
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Ability Scores
Str:
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11
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Weight Allowance: 40 lbs
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Bend Bars/Lift Gates: 2%
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Attack Adj.: +0
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Damage Adj.: +0
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Max. Press: 115 lbs
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Open Doors: 6
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Dex:
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18
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Missile Adjustment: +2
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Pick Pockets: +10%
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Open Locks: +15%
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Reaction Adjustment: +2
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Armor Class: -4
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Move Silently: +10%
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Climb Walls: +10%
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Con:
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17
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System Shock: 97%
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Poison Save: +0
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Hit Point Adjustment: +2(+3)
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Resurrection Chance: 98%
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Int:
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22
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Max. Spell Level: 9th
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Max. Spells Per Level: All
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Illusion Immunity: 4th Level
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Bonus Proficiencies: 11
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Chance to Learn New Spell: 98%
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Wis:
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21
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Bonus Clerical Spells: 3, 3, 3, 2, 1, 0, 0
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Clerical Spell Failure Chance: 0%
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Magic Defense Adjustment: +4
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Spell Immunity: Class 3
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Cha:
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17
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Loyalty Base: +6
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Maximum Number of Henchmen: 10
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Initial Reaction Adjustment: +6
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Saving Throws
Paralyzation: 7
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Poison: 7
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Death Magic: 7
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Petrification: 4
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Polymorph: 4
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Rod: 2
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Staff: 2
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Wand: 2
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Breath Weapon: 6
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Spell: 3
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Combat
Hit Points:
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61
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Base THAC0:
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-3
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Melee THAC0:
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-3
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Missile THAC0:
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-5
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Armor
Natural armor class
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10
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Boots of Speed magic adj.
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-2
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Bracers of Defense AC 2
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-8
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Ring of Protection +1 magic adj.
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-1
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Staff adj.
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+3
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DEX Defensive adj.
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-4
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FINAL:
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-8
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Weapon Proficiencies
Blindfighting (This is a skill)
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Dagger
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Quarterstaff
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Sling
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Non-Weapon Proficiencies
Endurance
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17
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Lore (Demons and Devils)
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20
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Lore (Monster)
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22
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Lore (Planes of Existance)
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19
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Lore, Magic
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20
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Lore, Magical Tomes
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19
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Research (books)
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20
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Rope Use
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18
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Set Snares
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17
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Spellcraft
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20
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Swimming
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11
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Native Languages
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Common, Diabolic, Elf - Silvanesti
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Reading/Writing
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23
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Ancient Languages - Maginus
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Reading/Writing
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23
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Common
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Weapons
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THAC0
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Attacks/
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Speed
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Damage
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Range
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(-2)
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(-5)
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Weapon
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Mele
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Missile
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Round
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Factor
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Sm-Med
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Large
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Type
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Size
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Short
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Medium
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Long
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Abyssal Staff of Marethorn
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6
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1
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1
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1d6+7
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1d6+7
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B
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L
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Dagger
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13
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11
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1
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2
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1d4
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1d3
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P
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S
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2
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4
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6
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Dagger +2
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11
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9
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1
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2
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1d4+2
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1d3+2
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P
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S
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2
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4
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6
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Dagger of Melding
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11
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9
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1
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0
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1d4+2
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1d4+2
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P/S
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S
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Sling
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11
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1
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6
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B
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S
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Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Class Abilities
Mage
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
Special Abilities
Leathery Wings - Mv 15, FC B
Once/Day - "Heat Lightning" - 5d10 damage, fuses metal to flesh
Immunities: Paralasis, Sleep, Cold and Mind-Affecting spells, 1-4th level illusions
Hit only by +1 or better magic items (or 6+ hit dice creatures)
Chill Touch (1d8 damage)
Magic Resistance, 35%
Contol Undead as a cleric of equal level
Special Weaknesses
Marethron has a horrible stench of burning flesh, but the smell is not strong and can be hidden with perfumes.
Inventory
 Items Carried
 Backpack
 Carpet of Flying
 Censor Controlling Air Elementals
 Dagger x2
 Dagger +2
 Dagger of Melding
 Elixir of Health
 Flint and steel
 Phylactery of Unlife
 Potion, Undead Healing x15
 Ring of Guilt
 Ring of Jumping
 Ring of Mind Shielding
 Sling
 Items Readied
 Abyssal Staff of Marethorn
 Items Stored
 Spellbook, Travelling
 Items Worn
 Boots of Speed
 Bracers of Defense AC 2
 Fine fur cloak
 Hood
 Ring of Protection +1
 Ring of Spell Turning
Movement and Encumbrance
Encumbrance:
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Unencumbered
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Light
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Moderate
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Heavy
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Severe
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Weight (lbs):
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NA
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NA
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NA
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NA
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NA
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Movement:
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NA
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NA
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NA
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NA
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NA
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THAC0:
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-1
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-2
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-4
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AC:
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+1
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+3
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Currently carrying 25.70 pounds (None Encumbrance, 24 Movement)
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