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This information is for Second Edition only, and is presented only as a refrence.
Character Background
Home: The Dragonrealm
Group(s): The Soaring Blade, The Shadowmasters
Deity: Light worship of Mask
Mother: Exdious (e-die-us) Bluewater
Father: Duron Bluewater
Birth Rank: Only Child
Social Class: Middle Upper Class (now Upper Upper Class)
Teacher: Self-taught
Attitude: Suron can be quite clownish, but can become very serious when the situation calls for it.
Qutoe: "Life is a game. You can't look at it too seriously. Roll the dice and see where they take you."
History: Suron Bluewater was born to the Duron family and grew up in a normal childhood in an elven village in the northern region of the kingdom of Cormyr, in Hullack Forest.
However, Suron always felt the Wanderlust, wishing to venture outside his home and travel the lands of the realms. When he reached the age of adulthood, he asked his parent's permission to leave and seek his destiny. Although they would miss him dearly, they gave their blessings and Suron became an adventurer.
Traveling to the lands of the south, Suron came to Westgate, where he was appaled by the slave laws that were part of the goverment there. He tried to fight a group of slave traders, and was badly beaten and imprisoned for his heroism.
After only a few days of imprisonment, Suron was rescued by members of the Harpers, who wanted Suron to infiltrate the local theive's guild and retreive information on their workings and hideouts. Suron agreed, feeling that the owed the Harpers a great deal for ending his sentence, a life of hard labor as a slave.
The plan was not to be a quick one. Suron had plenty of time to learn the skills of a theif and acrobat, and to secure the trust of the guild. The Harpers even staged a death that allowed Suron to have appeared to kill a visiting trader to become one of the Black Hand.
When the time was right, Suron traded against his fellow assassians, and the result was the destruction of a major hideout and the rescue of many Harper, which repaid his debt.
With the Black Hand now offering a bounty of over 5000 gold on Suron's head, he needed to get very far out of the city. He traveled to Waterdeep, where he planned to join a traveling show of some kind.
Instead, Suron met Taymon Stormbreaker and his band called the Blade as they prepared to leave Waterdeep and travel to the east. Suron decided that the group would offer better protection if he were found, and decided to stay with them.
In the time that followed, Suron found it harder and harder to leave the side of his new companions. He had found his destiny as one of the Soaring Blade.
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Suron Bluewater
"The Red Rouge"
Alignment: Neutral good
Suron Bluewater is a cunning theif with a sense of humor. He's always the life of the party, but guests make sure they have their coin pouches as they leave.
General Information
Gender/Race: Male/Gold Elf
Age: 143
Height: 5'9"
Weight: 150
Hair: Blonde, but Suron keeps his hair dyed dark brown
Eyes: Blue
General Appearance: Well kept, but not picky
Class and Level
Class/Kit: Theif/Acrobat
Level: 25
Experience: 3, 100, 000
Note: This character has 400,000 exp of unadded points
Hit Points/Armor Class
Class Type: d6
Con Bonus: +2
Dex Bonus: +5
Armor Bonus: +2
Other Bonuses: +4 (bracers +4 AC)
Ability Scores
Ability Score
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Rating
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Special Notes
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Strength
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17
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+1 to hit/damage
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Dexterity
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23
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+4 reaction/missile, -5 defense
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Constitution
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19
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+2 hit points per level
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Intelligence
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17
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+6 initial proficiencies
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Wisdom
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16
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+2 defense
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Charisma
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19
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maximum 20 henchmen
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Comliness
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20
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Extreme Inhuman beauty
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Perception
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23
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Spot Hidden 88% (+35%)
See through Disguise75%
Sense Illusion 35%
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Combat Abilities
THAC0 and Adjustments
Base Thaco: 9
Special Adjustments: Dexterity (Missle +4), Strength (+1 to hit)
Weapon Proficiencies:
Dagger, Dart, Heavy Crossbow, Long Sword, Staff, Short Sword, Lasso, Sling
Weapons Chart
Weapon
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Speed
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#Attacks
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THAC0
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DAM (S)
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DAM (L)
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Staff
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0
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1
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8
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1d6+1
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1d6+1
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Dagger (+3 Magical)
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0
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1
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5
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1d4+4
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1d3+1
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Dagger, normal thrown
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0
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2/1
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4
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1d4+1
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1d3+1
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Dagger of Arkhad (+10 Magical Artifact)
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0
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1
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-1
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1d4+11
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1d3+11
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Saving Throws
Paralyze/Poison: 8
Rod/Staff/Wand: 4
Petrify/Polymorph: 7
Breath Weapon: 11
Spells: 5
Saving Throw Bonuses:
Wisdom +2
Dexterity +5
Illusions +6
Proficiencies:
Theives Cant
Apprasing
Blind Fighting
Disguise
Juggling
Jumping
Read Lips
Tightrope Walking
Tumbling
Tracking
Humor
Poison Lore
Reading/Writing (common)
Elven (spoken only, free due to race and background)
Equipment:
Normal Equipment
Rope/Grapling
Theive's tools
Magic Items
Dagger +3
Ring of Invisibility
Bracers +4 AC
Armor:
Dark Red Leather Armor (+2 AC Adjustment, 20 Damage Points)
Thieves Skills:
Skill
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Base
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Points Spent
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Racial Modifier
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Dexterity Modifier
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Kit Modifier
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Armor Modifier
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Total Skill Result
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Pick Pockets
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15
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75
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5
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15
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0
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0
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110%
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Open Locks
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10
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75
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-5
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20
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0
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0
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100%
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F/R Traps
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5
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75
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0
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10
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0
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0
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95%
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Move Silently
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10
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75
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5
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15
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0
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0
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105%
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Hide in Shadows
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5
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75
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10
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15
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0
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0
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105%
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Hear Noise
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15
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75
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5
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0
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0
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0
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95%
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Climb Walls
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60
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75
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0
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0
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0
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0
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135%
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Read Languages
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0
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75
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0
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0
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0
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0
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75%
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