Dinian O'Nell

Personal Information
Name: Dinian O'Nell
Player: Gary Newcomb
Race: Human
Gender: Male
Height: 6'0"
Age: 50
Class: Fighter
Level: 20
Weight: 177 lbs
XP: 3,049,445
Alignment: Neutral Good
Next Level: 3,250,000
Kit: Cavalier

Ability Scores
Str:
19
Weight Allowance: 485 lbs
Bend Bars/Lift Gates: 50%
Attack Adj.: +3
Damage Adj.: +7
Max. Press: 640 lbs
Open Doors: 16(8)
Dex:
18
Missile Adjustment: +2
Pick Pockets: +10%
Open Locks: +15%
Reaction Adjustment: +2
Armor Class: -4
Move Silently: +10%
Climb Walls: +10%
Con:
16
System Shock: 95%
Poison Save: +0
Hit Point Adjustment: +2
Resurrection Chance: 96%
Int:
17
Max. Spell Level: 8th
Max. Spells Per Level: 14
Illusion Immunity: None
Bonus Proficiencies: 6
Chance to Learn New Spell: 75%
Wis:
16
Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0
Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2
Spell Immunity: None
Cha:
22
Loyalty Base: +16
Maximum Number of Henchmen: 35
Initial Reaction Adjustment: +11

Saving Throws
Paralyzation: 3
Poison: 3
Death Magic: 3
Petrification: 4
Polymorph: 4
Rod: 5
Staff: 5
Wand: 5
Breath Weapon: 4
Spell: 6


Combat
Hit Points:
104
Base THAC0:
1
Melee THAC0:
-2
Missile THAC0:
-1

Armor
Natural armor class
10
Full armor, plate mail +5
-7
Magic Armor adj.
-5
Shield, medium +5 magic adj.
-5
Shield, medium +5 adj.
-1
DEX Defensive adj.
-4
FINAL:
-10

Weapon Proficiencies
Dagger
Javelin
Lance, heavy
Lance, jousting
Lance, light
Sword, bastard (Specialist)
Sword, broad
Sword, long
Sword, short

Non-Weapon Proficiencies
Agriculture
17
Animal Handling
15
Etiquette
22
Fire-Building
15
Heraldry
19
Reading/Writing
18
Riding, Airborne
16
Riding, Land
19
Swimming
19

Weapons
THAC0
Attacks/
Speed
Damage
Range
(-2)
(-5)
Weapon
Melee
Round
Factor
Sm-Med
Large
Type
Size
Short
Medium
Long
Demonbane
-4
2
0
1d8+12
2d6+12
P/S
L

Class Abilities
Fighter
Followers - Attracts followers after a stronghold is built and 9th level is reached.
Weapon specialization - Allows specialization in one weapon.

Kit - Cavalier
Cavalier
Equipment: Cavaliers can equip themselves how they choose. However, a cavalier must purchase a mount as soon as he can afford one. Not only does a handsome mount increase the cavalier's noble bearing, one will likely come in very handy on his many travels.
Benefits: So good-hearted and strong-willed is the cavalier that he gains a +2 saving throw bonus against all mind-affecting magics. Such magics include, but are not necessarily limited to: charm person, friends, hypnotism, sleep, irritation, ray of enfeeblement, fear, confusion, geas, command, enthrall, cloak of bravery, and symbol.
Hindrances: Most cavaliers have a strong sense of honor, meaning they will only fight fairly and chivalrously. For example, during a combat on a high cliff-top, the cavalier's foe might slip over the edge and manage to catch onto a handhold. The cavalier could not leave the miscreant to that fate, nor would he loosen his foe's grip on the cliff. Rather, the cavalier would help the foe up, and then continue the combat. Neither would a cavalier kill any enemy no longer capable of self defense or one who had surrendered in good faith. Because of this code, a cavalier can be difficult to play properly.

Inventory
Items Carried
Girdle of Storm Giant Strength
Items Readied
Demonbane (see below)
Items Worn
Full armor, plate mail +5
Ring of Fire Resistance
Ring of Free Action
Shield, medium +5

Movement and Encumbrance
Encumbrance:
Unencumbered
Light
Moderate
Heavy
Severe
Weight (lbs):
0-485
486-524
525-563
564-602
603-640
Movement:
12
8
6
4
1
THAC0:
-1
-2
-4
AC:
+1
+3
Currently carrying 10.30 pounds (None Encumbrance, 12 Movement)

DINIAN O'NELL'S SPECIAL MAGIC ITEMS
Demonbane

Demonbane is a powerful magic sword that has a long history. It's curreny weilder is Dinian O'Nell of the Soaring Blade.

The blade is a +3/+5 weapon.
Demonbane is a 4' long bastard sword that can strike any demon, regardless of it's requirments to be struck by a weapon. Any demon struck by the weapon must save. vs. magic -2 or be destroyed.