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This page is for second edition, and is located here only for refrence.
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Shalamar
Personal Information
Name: Shalamar, The Emerald Wonder
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Player: Michael Wright
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Race: Grey Elf
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Gender: Male
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Height: 5'4"
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Age: 177
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Class: Mage
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Level: 28
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Weight: 104 lbs
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XP: 6,761,200
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Alignment: Neutral Good
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Next Level: 7,125,000
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Kit: None
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Ability Scores
Str:
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17
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Weight Allowance: 85 lbs
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Bend Bars/Lift Gates: 13%
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Attack Adj.: +1
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Damage Adj.: +1
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Max. Press: 220 lbs
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Open Doors: 10
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Dex:
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17
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Missile Adjustment: +2
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Pick Pockets: +5%
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Open Locks: +10%
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Reaction Adjustment: +2
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Armor Class: -3
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Move Silently: +5%
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Climb Walls: +5%
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Con:
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20
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System Shock: 99%
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Poison Save: +1
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Hit Point Adjustment: +2(+5) (Minimum roll 2)
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Resurrection Chance: 100%
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Int:
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24
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Max. Spell Level: 9th
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Max. Spells Per Level: All
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Illusion Immunity: 6th Level
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Bonus Proficiencies: 15
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Chance to Learn New Spell: 100%
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Wis:
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20
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Bonus Clerical Spells: 3, 3, 2, 2, 0, 0, 0
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Clerical Spell Failure Chance: 0%
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Magic Defense Adjustment: +4
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Spell Immunity: Class 2
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Cha:
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19
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Loyalty Base: +10
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Maximum Number of Henchmen: 20
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Initial Reaction Adjustment: +8
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Saving Throws
Paralyzation: 8
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Poison: 7
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Death Magic: 8
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Petrification: 5
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Polymorph: 5
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Rod: 3
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Staff: 3
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Wand: 3
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Breath Weapon: 7
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Spell: 4
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Combat
Hit Points:
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67
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Base THAC0:
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12
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Melee THAC0:
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11
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Missile THAC0:
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10
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Armor
Natural armor class
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10
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FINAL:
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-3
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Weapon Proficiencies
Non-Weapon Proficiencies
Ancient History
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23
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Ancient Languages
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24
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Etiquette
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19
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Heraldry
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24
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Herbalism
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22
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Reading/Writing
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25
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Religion
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20
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Spellcraft
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26
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Swimming
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17
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Weapons
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THAC0
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Attacks/
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Speed
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Damage
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Range
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(-2)
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(-5)
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Weapon
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Melee
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Round
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Factor
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Sm-Med
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Large
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Type
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Size
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Short
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Medium
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Long
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Staff of Striking
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8
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1
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4
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1d6+4
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1d6+4
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B
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M
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Emerald Dagger of Shalamar
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11
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1
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0
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1d4+1d12+1
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1d4+1d12+1
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P/S
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Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Class Abilities
Mage
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
Special Abilities
Psionics: Shalamar has mental powers of great level.
Click HERE to view these special powers and the new simple psionic rules.
Inventory
 Items Carried
 Backpack
 Emerald Dagger of Shalamar *
 Items Readied
 Staff of Striking
 Items Stored
 Emerald (500 gp) x20
 Items Worn
 Baladrana
 Belt
 Boot hose
 Boots, riding
 Bracers (Shalamar) (AC -3)
 Buckle, common
 Cannons
 Doublet
 Ring of Wizardry, 4th and 5th
(*) The Emerald Dagger can strike a creature that requires up to a +5 or better weapon to be hit.
Movement and Encumbrance
Encumbrance:
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Unencumbered
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Light
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Moderate
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Heavy
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Severe
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Weight (lbs):
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0-85
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86-121
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122-157
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158-193
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194-220
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Movement:
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12
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8
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6
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4
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1
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THAC0:
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-1
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-2
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-4
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AC:
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+1
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+3
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Currently carrying 15.90 pounds (None Encumbrance, 12 Movement)
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