|
These scores are posted here purely for refrence, and apply only to second edition.
|
Kinias Aban
Personal Information
Name: Kinias Aban
|
Player: Chris Sanders
|
Race: High elf
|
Gender: Male
|
Height: 5'5"
|
Age: 141
|
Class: Thief
|
Level: 21
|
Weight: 100 lbs
|
XP: 2,496,000
|
Alignment: Chaotic Good
|
Next Level: 2,640,000
|
Kit: Acrobat
|
Ability Scores
Str:
|
17
|
Weight Allowance: 85 lbs
|
Bend Bars/Lift Gates: 13%
|
 |
 |
Attack Adj.: +1
|
Damage Adj.: +1
|
Max. Press: 220 lbs
|
Open Doors: 10
|
Dex:
|
23
|
Missile Adjustment: +4
|
Pick Pockets: +25%
|
Open Locks: +30%
|
 |
 |
Reaction Adjustment: +5
|
Armor Class: -6
|
Move Silently: +25%
|
Climb Walls: +25%
|
Con:
|
19
|
System Shock: 99%
|
Poison Save: +1
|
 |
 |
Hit Point Adjustment: +2(+5)
|
Resurrection Chance: 100%
|
Int:
|
14
|
Max. Spell Level: 7th
|
Max. Spells Per Level: 9
|
Illusion Immunity: None
|
 |
 |
Bonus Proficiencies: 4
|
Chance to Learn New Spell: 60%
|
Wis:
|
12
|
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0
|
Clerical Spell Failure Chance: 5%
|
 |
 |
Magic Defense Adjustment: +0
|
Spell Immunity: None
|
Cha:
|
10
|
Loyalty Base: +0
|
Maximum Number of Henchmen: 4
|
 |
 |
Initial Reaction Adjustment: +0
|
Saving Throws
Paralyzation: 6
|
Poison: 5
|
Death Magic: 6
|
Petrification: 5
|
Polymorph: 5
|
Rod: 2
|
Staff: 2
|
Wand: 2
|
Breath Weapon: 9
|
Spell: 3
|
Combat
Hit Points:
|
72
|
Base THAC0:
|
0
|
Melee THAC0:
|
-1
|
Missile THAC0:
|
-4
|
Armor
Natural armor class
|
10
|
Full armor, studded leather
|
-3
|
Cloak of Protection +2 magic adj.
|
-2
|
DEX Defensive adj.
|
-6
|
FINAL:
|
-1
|
Weapon Proficiencies
Crossbow, hand
|
Dagger
|
Dagger, parrying
|
Dart
|
Knife
|
Knife, throwing
|
Quarterstaff
|
Sword, broad
|
Sword, short
|
Non-Weapon Proficiencies
Appraising
|
14
|
Jumping
|
17
|
Reading Lips
|
12
|
Reading/Writing
|
15
|
Swimming
|
17
|
Tightrope Walking
|
23
|
Tumbling
|
23
|
Native Languages
|
 |
 |
Elf, Elf - sylvan (wood) dialect
|
Weapons
 |
THAC0
|
Attacks/
|
Speed
|
Damage
|
 |
 |
Range
|
(-2)
|
(-5)
|
Weapon
|
Melee
|
Missile
|
Round
|
Factor
|
Sm-Med
|
Large
|
Type
|
Size
|
Short
|
Medium
|
Long
|
Theivesword
|
9
|
 |
1
|
5
|
2d4+1
|
1d6+1
|
S
|
M
|
 |
 |
 |
Crossbow, hand
|
 |
6
|
1
|
5
|
 |
 |
P
|
S
|
 |
 |
 |
Crossbow, hand quarrel
|
 |
 |
 |
 |
1d3
|
1d2
|
P
|
S
|
4
|
8
|
12
|
Dagger
|
9
|
6
|
1
|
2
|
1d4+1
|
1d3+1
|
P
|
S
|
2
|
4
|
6
|
Sword, broad
|
9
|
 |
1
|
5
|
2d4+1
|
1d6+2
|
S
|
M
|
 |
 |
 |
Knife
|
9
|
6
|
1
|
2
|
1d3+1
|
1d2+1
|
P/S
|
S
|
2
|
4
|
6
|
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 126% - Able to climb vertical or smooth surfaces.
Detect noise* 122% - May hear faint noises.
Find/remove traps* 120% - Skill at finding and disarming traps.
Followers - Attracts followers when a stronghold is built and name level is reached.
Hide in shadows* 125% - Grants the ability to hide in shadows.
Move silently* 75% - May move without making a sound.
Open locks* 112% - Skill at opening locks with the proper tools.
Pick pockets* 65% - Skill at pilfering small items from pockets or purses.
Read languages* 95% - Skill at deciphering unknown texts.
Scroll Use 75% - May use magic scrolls at 9th level.
Thieves' cant - Knowledge of the secret language of thieves.
Special Abilities
30% Magic Resistance
Immune to poison
Rogue Skills
Skill
|
Base
|
Racial Mods
|
Ability Scores
|
Discretionary Points
|
Armor
|
Final
|
Climb walls
|
60
|
+0
|
+25
|
+71
|
-30
|
126%
|
Detect noise
|
15
|
+5
|
+0
|
+112
|
-10
|
122%
|
Find/remove traps
|
5
|
+0
|
+30
|
+95
|
-10
|
120%
|
Hide in shadows
|
5
|
+10
|
+35
|
+95
|
-20
|
125%
|
Move silently
|
10
|
+5
|
+25
|
+55
|
-20
|
75%
|
Open locks
|
10
|
-5
|
+30
|
+87
|
-10
|
112%
|
Pick pockets
|
15
|
+5
|
+25
|
+50
|
-30
|
65%
|
Read languages
|
0
|
+0
|
+0
|
+95
|
+0
|
95%
|
Inventory
 Items Carried
 Backpack
 Bag
 Belt pouch, large
 Belt pouch, small
 Bolt case
 Crossbow, hand quarrel x20
 Candle x4
 Clawed gloves
 Crossbow, hand
 Dagger
 Flint and steel
 Grappling hook
 Hourglass
 Magnifying glass
 Map or scroll case
 Parchment (per sheet) x2
 Mirror, small metal
 Rope, hemp (50 ft)
 Sword, broad
 Wineskin
 Writing ink (per vial)
 Items Readied
Theivesword (see below)
 Items Stored
 Bottle
 Rations,iron (1 week)
 Torch
 Items Worn
 Baldric, bandoleer(leather)
 Belt
 Boot hose
Boots of Walking (see below)
 Buckle, common
 Cannons
 Cloak of Protection +2
 Doublet
 Drawers
 Full armor, studded leather
 Gamash
 Girdle
 Knife sheath
 Knife
 Knife sheath
 Knife
 Knife sheath
 Knife
 Knife sheath
 Knife
 Knife sheath
 Knife
 Pin
 Vest
Movement and Encumbrance
Encumbrance:
|
Unencumbered
|
Light
|
Moderate
|
Heavy
|
Severe
|
Weight (lbs):
|
0-85
|
86-121
|
122-157
|
158-193
|
194-220
|
Movement:
|
12
|
8
|
6
|
4
|
1
|
THAC0:
|
 |
 |
-1
|
-2
|
-4
|
AC:
|
 |
 |
 |
+1
|
+3
|
Currently carrying 72.12 pounds (None Encumbrance, 12 Movement)
|
Theivessword
This sword appears blackened and dark. Although it does not offer any added bonuses other than a normal sword of this type, it can strike any creature, even if that creature requires a magical weapon of "+x" to strike it.
In legend, the sword belonged to the Theif King, who once existed and ruled over all the guilds of the lands. In reality, no one knows where the sword came from or even if such a "theif king" ever existed.
While wearing the sword, a theif has his ability scores increased, adding +5% to all abilities except Read Languages. It increases Move Silently by 10%.
Boots of Walking
These magical boots allow Kinias to walk on any surface as long as he can place his feet upon it. He can walk over hot lava, up walls or across ceilings, for example.
|