Suron 3E
Suron Bluewater
Third Edition Dungeons and Dragons character
Player: Neal Jones

Alignment/Race: Neutral Good Elf
Class: Rouge 20, Fighter 5
Total Character levels: 25

Strength: 17 (+3)
Dexterity: 23 (+6)
Constitution: 19 (+4)
Intelligence: 17 (+3)
Wisdom: 16 (+3)
Charisma: 19 (+4)

Hit Points: 185

Armor Class: 18 (10 base + 6 dexterity bonus, +2 for armor)

Expertise (Feat)
Benefit: When you use the attack action or full attack action in melee, you can take a penalty of as much as -5 on your attack and add
the same number (up to +5) to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and
Armor Class last until your next action. The bonus to your Armor Class is a dodge bonus.

Dodge
Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that
opponent. You can select a new opponent on any action. Note: A condition that makes you lose your Dexterity bonus to Armor Class (if
any) also makes you lose dodge bonuses. Also, dodge bonuses (such as this one and a dwarf.s racial bonus to dodge giants) stack with
each other, unlike most other types of bonuses.

Mobility
Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened
area. Note: A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also,
dodge bonuses (such as this one and a dwarf.s racial bonus to dodge giants) stack with each other, unlike most types of bonuses.

Uncanny Dodge (Rouge Ability)
As long as the character is not immobilized, he retains his bonus to AC from his Dexterity. He cannot be flanked, and has a +1 to saves vs. traps and a +1 to Armor Class vs. attacking traps.

Defensive roll (Rouge Option)
If an attack from a weapon (not a spell or spell-like ability) would reduce the character to 0 hit points or below, he may make a saving throw to take half damge. The character must be aware of the incoming attack. If the rouge is denied his dex bonus to AC, he cannot make the roll.

Initiative: +6 (dexterity) +4 (Imp. Init) = +10
Improved Initiative
Benefit: You get a +4 bonus on initiative checks. This has been added to Suron's scores.

Saving Throws:
Fortitude: +10 base + 4 constitution = +14
Reflex: +13 base + +6 dexterity +2 Feat = + 21
Willpower: +7 base + 3 wisdom = +10

Lightning Reflexes (Feat)
Benefit: You get a +2 bonus to all Reflex saving throws.

Evasion (Rouge Ability)
If an attack calls for a Reflex saving throw for half damage, a successful saving throw by this character negates all damage from that attack to the character. (see Improved evasion)

Improved Evasion (Rouge Option)
The character takes only half damage if he fails his saving throw against attacks that call for a Save vs. half damage.

Base Attack: +20/+10/+5
Melee Attacks: +23/+13/+8
Missile Attacks: +26/+16/+11
+2 damage for any staff that Suron uses.

Improved Disarm
Benefit: You do not suffer an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to
disarm you.

Improved Trip
Benefit: If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn.t used your
attack for the trip attempt. For example, at 11th level, Tordek gets three attacks at base attack bonuses of +11, +6, and +1. In the current
round, he attempts to trip his opponent. His first attempt fails (using up his first attack). His second attempt succeeds, and he
immediately makes a melee attack against his opponent with a base attack of +6. Finally, he takes his last attack at +1.

Power Attack
  Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and
add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus
on damage apply until your next action.

Whirlwind Attack
Benefit: When you perform the Full Attack action, you can give up your normal attacks and instead make one attack on each opponent within 5 feet at your highest attack rating.

Spring Attack
Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total
distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you
attack. You can.t use this feat if you are in heavy armor.

Sneak Attack: +10d6 (Rouge Ability)
With a successful Sneak Attack, Kinias can add this damage bonus to his roll.

Staff
Attack: +23/+13/+8
Damage: 1d6 +3
Critical: 20 (x2)

Specialization: Staff (Feat)
On achieving 4th level or higher, as a feat the fighter (and only the fighter) may take Weapon Specialization.
Weapon Specialization adds a +2 damage bonus with a chosen weapon. The fighter must have Weapon Focus with that weapon to take Weapon Specialization. This damage bonus has been added to the stats for Suron's Staff scores (above).

Dagger +3
Attack: +26/+16/+11
Damage: 1d4 + 6 (+3 for str, +3 for magic)
Critical: 19-20 (x2)

Dagger of Arkhad (Magical Artifact)
This dagger has normal chances to hit an opponent, but it's damage bonus is +10, making it one of (if not the) most lethal daggers in existence. Combined with his sneak attack, this dagger could make Suron one of the most deadly assassians in existence, if he wanted to be.
Attack: +23/+13/+8
Damage: 1d4 + 13 (+3 for str, +10 for magic)
Critical: 19-20 (x2)

Skills: Appraise 8, Balance 24, Bluff 12, Climb 13, Craft (Woodworking) 5.5, Decipher Script 13, Disable Device 13, Disguise 9, Escape Artist 11, Forgery 7, Handle Animal 9, Heal 5, Hide 16, Innuendo 8, Intuit Direction 8, Jump 21, Knowledge (History) 5, Listen 13, Move Silently 24, Open Lock 11, Perform (Jestering) 10, Pick Pocket 11, Read Lips 8, Ride 11, Search 13, Sense motive 13, Spot 18, Swim 13, Tumble 24, Use Magic Device 14, Use Rope 24, Wilderness Lore 5
Suron has had a growing interest in his surroundings, and has picked up a fondness for horseback riding. He also dabbles at woodworking (his staves often have carvings in them)

Skill Mastery (Rouge Option)
The character can “take 10” on up to 3 skills, +his intelligence modifier in extra skills, even if the situation would not allow the character to do so.
  This gives Suron 6 skills that he has mastered: Balance, Climb, Tumble, Use Rope, Listen, and Escape Artist.

Languages: Common, Elven, +3 others

Elven Abilities:
Immune to Magic Sleep (elf)
+2 vs. enchantments (elf)
Low-Light Vision (elf)
Special Search  (elf)

Normal Equipment
Rope/Grapling
Theive's tools
Magic Items
  Dagger +3
  Ring of Invisibility
  Bracers +4 AC

Armor:
  Dark Red Leather Armor