Base Attack: +20/+10/+5
Melee Attacks: +23/+13/+8
Missile Attacks: +26/+16/+11
+2 damage for any staff that Suron uses.
Improved Disarm
Benefit: You do not suffer an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to
disarm you.
Improved Trip
Benefit: If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn.t used your
attack for the trip attempt. For example, at 11th level, Tordek gets three attacks at base attack bonuses of +11, +6, and +1. In the current
round, he attempts to trip his opponent. His first attempt fails (using up his first attack). His second attempt succeeds, and he
immediately makes a melee attack against his opponent with a base attack of +6. Finally, he takes his last attack at +1.
Power Attack
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and
add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus
on damage apply until your next action.
Whirlwind Attack
Benefit: When you perform the Full Attack action, you can give up your normal attacks and instead make one attack on each opponent within 5 feet at your highest attack rating.
Spring Attack
Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total
distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you
attack. You can.t use this feat if you are in heavy armor.
Sneak Attack: +10d6 (Rouge Ability)
With a successful Sneak Attack, Kinias can add this damage bonus to his roll.
Staff
Attack: +23/+13/+8
Damage: 1d6 +3
Critical: 20 (x2)
Specialization: Staff (Feat)
On achieving 4th level or higher, as a feat the fighter (and only the fighter) may take Weapon Specialization.
Weapon Specialization adds a +2 damage bonus with a chosen weapon. The fighter must have Weapon Focus with that weapon to take Weapon Specialization. This damage bonus has been added to the stats for Suron's Staff scores (above).
Dagger +3
Attack: +26/+16/+11
Damage: 1d4 + 6 (+3 for str, +3 for magic)
Critical: 19-20 (x2)
Dagger of Arkhad (Magical Artifact)
This dagger has normal chances to hit an opponent, but it's damage bonus is +10, making it one of (if not the) most lethal daggers in existence. Combined with his sneak attack, this dagger could make Suron one of the most deadly assassians in existence, if he wanted to be.
Attack: +23/+13/+8
Damage: 1d4 + 13 (+3 for str, +10 for magic)
Critical: 19-20 (x2)
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