Spell-Related Abilities and Feats:
Spells per day and Difficulty Class to save against:
Level 0: 4 spells, difficulty 16
Level 1: 4 spells, difficulty 17
Level 2: 4 spells, difficulty 18
Level 3: 4 spells, difficulty 19
Level 4: 4 spells, difficulty 20
Level 5: 4 spells, difficulty 21
Level 6: 4 spells, difficulty 22
Level 7: 4 spells, difficulty 23
Level 8: 4 spells, difficulty 24
Level 9: 4 spells, difficulty 25
Spells:
Magnus can cast any spell from the Player's Handbook, as he knows them all. He has studied for a long time alone in his tower.
Cast Spells as a 23rd level mage
Spell Focus: Necromancy
Benefit: Add +2 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on.
Spell Focus: Summoning
Benefit: Add +2 to the Difficulty Class for all saving throws against spells from the school of magic you select to focus on.
Enlarge Spell
Benefit: An enlarged spell has its range doubled. Spells whose ranges are not defined by distance do not have their ranges increased.
A spell whose area or effect is determined by its range (such as bless or a cone spell) has the dimensions of its area or effect increased
proportionally. An enlarged spell uses up a spell slot one level higher than the spell.s actual level.
Extend Spell
Benefit: An extended spell lasts twice as long as normal. Spells with a concentration, instantaneous, or permanent duration are not
affected by this feat. An extended spell uses up a spell slot one level higher than the spell.s actual level.
Maximize Spell
Benefit: All variable, numeric effects of a maximized spell are maximized. A maximized spell deals maximum damage, cures the
maximum number of hit points, affects the maximum number of targets, etc., as appropriate. For example, a maximized fireball deals 6
points of damage per caster level (up to 60 points of damage). Saving throws and opposed rolls (such as the one you make when you cast
dispel magic) are not affected. Spells without random variables are not affected. A maximized spell uses up a spell slot three levels
higher than the spell.s actual level.
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.
Quicken Spell
Benefit: Casting a quickened spell is a free action. You can perform another action, even casting another spell, in the same round as
you cast a quickened spell. You may only cast one quickened spell per round. A spell whose casting time is more than 1 full round
cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell.s actual level.
Silent Spell
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses
up a spell slot one level higher than the spell.s actual level.
Spell Penetration
Benefit: You get a +2 bonus to caster level checks (1d20+caster level) to beat a creature.s spell resistance.
Still Spell
Benefit: A still spell can be cast with no somatic components. Spells without somatic components are not affected. A still spell uses
up a spell slot one level higher than the spell.s actual level.
Chain Spell
Cats as a spell three levels higher. Affects up to caster level in extra subjects within a 30 ft. radius of the actual subject.
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