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Spells (3E)
SPELLS
Inamsu can cast all normal cleric spells, and the spells from the Domains of Good, Knowledge, and Law.
Spells per Day, bonus spells from wisdom, and Difficulty to Save against:
Level 0: 5+1 (+2) Difficulty: 16
Level 1: 5+1 (+2) Difficulty: 17
Level 2: 5+1 (+1) Difficulty: 18
Level 3: 5+1 (+1) Difficulty: 19
Level 4: 5+1 (+1) Difficulty: 20
Level 5: 5+1 (+1) Difficulty: 21
Level 6: 4+1 Difficulty: 22
Level 7: 4+1 Difficulty: 23
Level 8: 4+1 Difficulty: 24
Level 9: 4+1 Difficulty: 25
For example, Inamsu has 5 third level spells, +1 per day due to his wisdom, for a total of 6 third level spells per day. If he casts a 3rd level spell from his Domains that day, he can count it as an “extra” spell, for a total of 7 third level cleric spells per day. If he casts a spell at a target, the target must roll over the spell's difficulty to save.
FEATS: Spell Related
Cast Spells as 25th level
Cast Law Spells as if 1 level higher (26th level)
Cast Good spells as if 1 level higher (26th level)
New Domain: Law
Domains: Good, Knowledge
Combat Casting
You are adept at casting spells in combat.
Benefit: You get a +4 bonus to Concentration checks made to cast a spell while on the defensive
Empower Spell
Benefit: All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deals half again as much
damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. For example, an
empowered magic missile deals one and one-half times normal damage (roll 1d4+1 and multiply the result by 1.5 for each missile).
Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected. Spells without random
variables are not affected. An empowered spell uses up a spell slot two levels higher than the spell.s actual level.
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Feats: Special Powers:
Extra Turning (x2)
Inamsu can normally turn Undead 10 times per day. With these feats, he can turn undead 18 times per day.
Contact
Minions of Tyr have taken notice of Inamsu and will often contact him with messages, omens, and dreams.
Menacing Aura
Inamsu can generate, at will, an invisible, intangible aura of menace that extends 20 feet. Those in the field that oppose Inamsu must save (DC equal to Inamsu's level (32)) or suffer -2 on all attacks and other checks, and saves for a full day or until they damage Inamsu in some way. Those who pass the save are immune to the effects for one day.
Commune 1/week
As per the spell, Commune
Planeshift to deity's plane 1/week
Audience 2/year
Inamsu can seek an audience with Tyr himself twice in a year.
Gate to Tyr's plane (1/day)
Mystic Union (damage reduction, see Armor Class, above)
Inamsu is gifted with great protection from Tyr. He has begun to change in appearance, and has golden hair and eyes, as well as a golden hue to his skin. He is considered a creature from Tyr's own plane!
Gift (as 10th level caster): Searing Light 1/day (3rd level Normal Domain: Cleric)
Gift (as 10th level caster): Blade Barrier 1/day (6th level Good Domain Spell)
Gift (as 10th level caster): Monster Summoning 9 1/day (9th level Law Domain Spell)
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