Inamsu Goldwind (Third Edition Stats)
INAMSU GOLDWIND
Third Edition Character

Class: Cleric 20, Divine Agent 10, Fighter 2
Total Character Level: 32
Tyr is more than satisfied with Inamsu's fighting ability, but is grooming him to be eligible fo the Planar Champion presteige class. To take that class as well as Divine Agent, Inamsu will have to have certain fighter abilities, especially the specialization in his warhammer. Inamsu has “maxed out” in both Cleric and Divine Agent.

Race: Elf
Alignment: Lawful Good
Inamsu's Alignment has shifted to the alignment of his deity. This is due to the fact that it has to for Inamsu to take the Divine Agent class, and due to the fact that the character has been role-played as a lawful rather than neutral character.
Strength 17 (+3)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 16 (+3)
Wisdom 23 (+6)
Charisma 24 (+7)
Hit Points: 293
Armor Class: 21
(Base 4+Dex bonus 4, + magic armor bonus (8+5))

Damage Reduction: 20/+1
Inamsu can shrug off 20 hit points of damage a round from normal attacks, not from magical or magic-like abilities. Normal attacks can cause damage to Inamsu, but 20 points of damage is knocked off from each attack. Attacks that are from +1 or better weapons bypass this protection, and cause normal damage (the damage is not reduced).
Saving Throws
Reflex: +13
Fortitude: +22
Willpower: +27

Iron Will (Feat)
Benefit: You get a +2 bonus to all Will saving throws. This has already been factored in to Inamsu's Saving Throws listed above.

Skills: Concentration 17, Diplomacy 17, Handle Animal 17, Heal 26, Intimidate 17, Jump 13, Knowledge (Arcana) 13, Knowledge (religion) 16, Listen 14, Move Silently 7, Ride 8, Scry 10, Sense Motive 19, Spellcraft 16, Spot 15, Swim 5, Use Magic Device 17, Calligraphy 8, History 13, Knowledge (the planes) 13

Languages: Abyssal, Celestial, Common, Draconic, Elven

Knowledge Class Skills (Class Feat)
All Knowledge Skills are considered Class Skills

Alertness (Feat)
You have finely tuned senses.
Benefit: You get a +2 bonus on all Listen checks and Spot checks. This modifier has already been added to the scores listed above.

EQUIPMENT
Full Armor, Plate Mail of Blending +5
Inamsu's armor can appear as any type of armor or clothing as he desires. It provides him with +13 protection with it's magic. It weighs nothing and does not interfere with movement, allowing him his normal full dexterity bonus to armor class.

Hammer of Tyr (See Weapon Scores)

Mind Necklace
The Mind Necklace gives Inamsu a 75% resistance to all mind-affecting spells and psionic powers.