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Novid Copperleaf (3E Stats)
Player: Bruce Dodson
Classes: Wizard 20, Arch-Mage 2
Character Level: 22
Experience: 231,000
Needed for next level: 253,000
Race: Half-Elf
Alignment: Chaotic Good
Hit Points: 132
Armor Class: 14 (10 + 4 dexterity bonus)
Speed: 30 feet
Str: 16 (+3)
Dex: 18 (+4)
Con: 17 (+3)
Int: 25 (+7)
Wis: 18 (+4)
Cha: 15 (+2)
Base Saves: +6/+15
Saving Throws: Fortitude +9, Reflex +10, Wisdom +19
When making saving throws, Novid rolls 1d20 + his bonus above and tries to achieve a number above the DC (difficulty class) to make the save. Novid is much better at making saves against attacks that affect the mind.
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Base Melee Attack: +14/+18
Base Missile Attack: +15/+9
Weapon (Staff): +17/+11, damage 1d6, Critical x2
Novid gets two attacks with his staff. The first attack is made at 1d20 +17 (base melee attack + str bonus). The second is made at 1d20 +11. The player needs to roll over the target's armor class to hit. A critical hit causes double the normal die rolls in damage.
Weapon (Throwing Circle): +15/+9, damage 1d4+3, Critical x2. 50 ft range. Returns on a Dex check with a DC of 15.
Exotic Weapon (Dwarven Circle)
Novid uses a Dwarven Circle with normal weapon attacks.
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Skills: Alchemy 10, Appraise 18, Bluff 7, Concentration 22, Craft (gemcutting) 30, Diplomacy 5 ½, Handle Animal 4 ½, Heal 9, Hide 9, Intimidate 4 ½, Intuit Direction 9, Knowledge (Arcana) 30, Listen 9, Ride (Horse) 9, Sense Motive 14, Spellcraft 30 (32 with Skill Focus), Spot 5, Swim 8, Astrology 12
Skill Focus (Spellcraft)
Benefit: You get a +2 bonus on all skill checks with that skill.
Combat Casting
Benefit: You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (see Casting on the Defensive, page
125).
Languages: Common, Elf, Gnome, Halfling, Goblin, Hobgoblin, Orc, Draconic, Abyssmal
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Gear: Backpack, 10 candles, 4 flasks of oil, lg belt pouch, 50' rope, 1 large sack, tinder box, 4 glass vials, map, 1 flask of holy water, fine cloak, hvy. Cloak.
Magical Items: Jewel of Alexi-Tharr, Book of Unlimited Spells, Cloak of Comfort, Cloak of Reflection, Ring of Fire resistance, Cube of Frost Resistance, Amulet of Non-Detection.
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Special Abilities/Feats:
Summon Familiar
If Novid wishes, he may summon his familiar, gaining an animal companion. As of this time, Novid has decided not to do so.
Scribe Scroll
Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 1 day for each 1,000 gp in its base price. The base
price of a scroll is its spell level multiplied by its caster level multiplied by 25 gp. To scribe a scroll, you must spend 1/25 of this base
price in XP and use up raw materials costing half of this base price.
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs
derived from the base price, you must expend the material component or pay the XP when scribing the scroll.
Forge Ring
Benefit: You can create any ring whose prerequisites you meet. Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft
a ring, you must spend 1/25 of its base price in XP and use up raw materials costing half of its base price. See the DUNGEON MASTER.s
Guide for descriptions of rings, the prerequisites associated with each one, and their prices.
You can also mend a broken ring if it is a ring that you could make. Doing so costs half the XP, half the raw materials, and half the
time it would take to craft that ring in the first place.
Some magic rings incur extra costs in material components or XP as noted in their descriptions. For example, a ring of three wishes
costs 15,000 XP in addition to costs derived from its base price (as much XP as it costs to cast wish three times). You must pay such a
cost to create a ring or to mend a broken one.
HALF-ELVEN RACIAL TRAITS
. Medium-size: As Medium-size creatures, half-elves have no special bonuses or penalties due to their size. They favor Any class.
. Half-elven base speed is 30 feet.
. Immunity to sleep spells and similar magical effects, and a +2 racial saving throw bonus against Enchantment spells or effects.
. Low-light Vision: Half-elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail under these conditions.
. +1 racial bonus on Listen, Search, and Spot checks: Half-elves do not have the elf.s ability to notice secret doors simply by passing
near them. Half-elves have keen senses, but not as keen as those of an elf.
. Elven Blood: For all special abilities and effects, a half-elf is considered an elf. Half-elves, for example, can use elven weapons and
magic items with racially specific elven powers as if they were elves.
. Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Half-elves have all
the versatility and broad (if shallow) experience that humans have.
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